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Welcome, Game Master!

Your role in World of Conflict is to bring the world to life, challenge the players, and keep the game balanced and engaging. This guide provides tips and tools to get started.

What Does a GM Do?

Setting the Stage

  • Create the initial world map and player nations.
  • Introduce global context: major powers, alliances, and tensions.
  • Add neutral NPC nations for trade, war, or diplomacy.

Guiding Gameplay

  • Set rules for feasibility and fairness.
  • Mediate conflicts between players.
  • Keep the game moving by encouraging strategic decisions.
  • As players get more skill points, slightly increasing the difficulty would be ideal.

Managing the Narrative

  • Add events, crises, and surprises to keep players engaged.
  • Tie player actions into the broader story of the world.
  • Adapt to player creativity without derailing the game.

Starting the Game

Design the World

  • Map Creation: Use a physical map, drawing software, or your imagination. Include diverse terrain types, resources, and geographic choke points.
  • Neutral Nations: Populate the world with NPC nations to trade with, war against, or form alliances with. Give them simple personalities or strategic goals (e.g., "The Merchant Republic" is rich but weak militarily).
  • Global Themes: Decide the tone of the world—peaceful, on the brink of war, post-apocalyptic, etc. Introduce starting tensions or alliances to set the stage.

Prepare for Player Nations

  • Government Type: Let them choose or create one.
  • Terrain and Geography: Use their choice to adjust the map.
  • Key Resources: Note what each nation starts with for trade and production. Balance starting stats if needed, so no one player dominates from the outset.

Create a Global Framework

  • Economic Events: A trade boom or depression to test Economy.
  • Military Tensions: Border skirmishes or NPC wars.
  • Technological Race: A new tech opportunity for Research-oriented nations.
  • Global Crises: Natural disasters, pandemics, or rebellions to challenge Constitution.

Running the Game

Facilitate Player Actions

  • Set Success Thresholds: Use logic and context to determine the Base Success Threshold (BST).
  • Roll Outcomes: Players roll dice and add stat modifiers. Narrate the results with impact and creativity.

Handle Wars and Conflicts

  • Set the Theater: Define where the war is taking place (land, sea, air) and which Strength categories are relevant.
  • Balance Challenges: For NPC nations, set stats to provide a fair fight while still challenging players.
  • Add Consequences: Wars should have lasting impacts—economic drain, reduced Constitution, or rebellions in conquered lands.

Introduce World Events

  • Natural Disasters: Earthquakes, hurricanes, or droughts. These test Constitution and can trigger resource shortages or refugee crises.
  • Global Trade Shifts: New trade routes, embargoes, or resource discoveries that force players to adapt.
  • Scientific Breakthroughs: A new technology could shake up the balance of power.
  • Wars and Rebellions: NPC nations might fight each other, or rebel factions could rise within player nations.

Advanced GM Techniques

Use "Fog of War"

Players don’t know everything about the world. Keep some NPC intentions, research projects, or military movements hidden until discovered.

Experiment with Special Projects

Let players attempt ambitious projects like colonizing space or creating weapons of mass destruction. Set clear challenges and consequences for success or failure.

Evolve the Narrative

Adapt the game based on player choices. If a player destabilizes a region, it might trigger global war. If peace treaties dominate, focus on trade or exploration.

Example Scenarios

The Economic Meltdown

A global depression hits, requiring all nations to roll Economy to survive. Nations with high Economy recover quickly, while others face riots or resource shortages.

The Arms Race

An NPC nation unveils a powerful new weapon, sparking a race to match or surpass it. Players must focus on Research or diplomacy to stay ahead.

The Rebel Uprising

A conquered territory rises in rebellion. The controlling player must roll Constitution and Strength to quell it, while other players decide whether to support the rebels or the government.

Final Tips